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scrapking said:
DonFerrari said:

The point was you saying a handful of exclusive indies on Xbox show they are getting away from PS, so less than a year ago 9 PS exclusives should also serve as evidence.

For Hatsune Miku I remember being plentiful on PS. And not sure since I don`t check Xbox store, but I would guess a lot of visual novel games on PS don`t get released on Xbox.

In the end games release where they sell.

Right.  But...

   Exclusive indies are a bad example, as they're often incentivized by the platform holder in some way (the incentive may, in fact, be inclusion in the marketing materials you linked to).

   The trend seems to be fewer cross-platform indies are coming to PS.  Not long ago, the PS3 and the PSP/Vita were indie darlings, when Sony was a scrappy underdog trying to catch up to the Xbox 360 and the DS, and was courting indies.

   Now, coming off the success of the PS4, and the strong early popularity of the PS5, it seems Sony thinks of themselves as the top dog again, and doesn't seem to be putting much of their muscle behind indies anymore.  And being one of a chosen few indies in a Sony indie showcase doesn't change that fact.  In fact, that might be the exception that proves the rule.  Because indies NOT selected for such a marketing push are increasingly launching later on PS than PC/Switch/Xbox, or not coming to PS at all.

   Your link may not only not disprove my point, it may actually further PROVE my point, in other words.

PS3 wasn't ever an underdog against X360. Launch aligned it was always ahead of Xbox, and in fact PS4 was the console Sony had given more space to Indies not PS3, and on PS4 they were leagues apart.

So for you evidence and lack of evidence are both evidence if you twist it enough?

If you were just keeping the point of Xbox marketplace giving more visibility to Indies and perhaps sales (which can't really be proven across the board as MS doesn't give numbers of sales of nothing at all) that could be very likely true and some Indies would certainly prefer to use their limited resources to start on the platforms that give them the buckle of sales, but you are more like reaching for a conclusion from the begining and looking for evidence to prove that and evidence to the contrary you change to also be something to prove your point.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."