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Red Steel. The original game had such promise but because it was rushed for launch the controls didn't work. The level design was actually really really good, but the slow turning and broken sword combat killed the game. The sequel was great, with some of the best sword-fighting controls of any game ever combined with slick IR aiming and the incredible ease of switching between the 2. But it didn't sell well and so the idea died. The idea of a motion controlled game where you can switch between pinpoint aiming and 1-1 sword fighting still has so much untapped potential.

In a similar vein, The Grinder. The graphics looked amazing for the Wii, even better than the Conduit games, and it looked like it could have been the Wii's Left 4 Dead, But it became vaporware instead of releasing on either Wii or Wii U. The Quantum 3 Engine should have been used a lot more on the Wii than just High Voltage Software as well. The engine could really get a lot out of the hardware and other developers could have really pushed it and the Wii to new heights if they'd used it.

The Star Wars Rogue Squadron Compilation. This one hurts the most. The game was completed. It would have fulfilled the promise of motion-controlled lightsaber fights with motion-plus. It could be brought to the Switch with minimal effort and just upscaled to HD and with the motion controls mapped to the joy cons. And they just won't do it. I don't know if there's licensing issues or if EA is just being horrible again, but this game should have released every year since work on it was completed and its a crime we still don't have it.