mjk45 said:
I remember after finishing Xenoblade Chronicles X thinking about how important mapping was and its reliance on the second screen. |
Yes, Xenoblade X is a great example of how important having the map always displayed can contribute to a better experience. Wind Waker HD is another example. Having the Sea Chart always available while I sailed the Great Sea was incredibly convenient and useful. Hyrule Warriors was better for it too. Being able to always follow the changes on the battlefield in real time on a big detailed map instead of a tiny minimap or by stopping the game not only made everything more fluid, but improved the decisions the player could make. Splatoon also benefited from the second screen in a similar way to Hyrule Warriors, but also made Squid Jumping far quicker than in the sequel.
I'm not complaining the Switch is lacking a second screen as I think the return to a more traditional control scheme and form factor brought more benefits than loses. But it is clear that we lost some very good things along the way, and the Wii U ports on any other systems are proof of it.








