mjk45 said:
Yes I remember Red Faction with it's destruction and certain deformable surfaces the keyword is persistent no use impacting the world only for it to disappear and not be there upon return. |
That's why my admiration for Populous the beginning has only gone up over the years. Fully deformable terrain on a spherical world. It was an RTS god game where you could attack your enemies by spawning a volcanic eruption in the middle of their town. Pure evil, so much fun
I used to play that in LAN setup with my neighbor in the university dorm we were living in.
Yet nowadays, Forza Horizon 5 doesn't even remember what you knocked over the previous lap. Everything resets very quickly. I'm hoping SSDs make it also possible to create more persistent worlds. With SSDs it becomes feasible to store and retrieve changes in real time, not having to rely on a huge chunk of RAM to keep changes in. Halo Infinite also still has mr corpse clean up and janitor following you around.
Sometimes I get lost because everything is looking brand spanking new again after just a minute. Let me drop something on the floor as a marker, already been here or go there next, without the item disappearing. It's always silly to see bullet holes disappearing when you try to write something on a wall. End of buffer reached.
Skid marks in racing games also shouldn't be gone so quickly. Let the road become a painting of what happened over time at them. Every time you race on a track, new marks get added. Over time it can slowly fade, but not go back to a freshly cleaned track with pre defined skid marks every time. If I have an epic spin out crash on day one. Let me still see some traces of it on day 50.







