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hinch said:

Oh nice. Yeah I mean most games that need extra level of control nowadays just utilize the shoulder buttons. I just thought it was quite intuitive way of adding extra inputs without, well adding more buttons or throwing everything down on the triggers. I guess there's also quite a few downsides like mispresses, cost and higher rate of failure.

Maybe I'm just talking gibberish and looking back in nostalgia. And coming from as someone who plays a lot on PC, were you can never have enough inputs and buttons lol.

No your right if anything it was ahead of it's time and was probably not publicised enough. Today the button conventions are (like we've discussed) focused on the triggers and r buttons.

Last edited by mjk45 - on 09 January 2022

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