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Oh nice. Yeah I mean most games that need extra level of control nowadays just utilize the shoulder buttons. I just thought it was quite intuitive way of adding extra inputs without, well adding more buttons or throwing everything down on the triggers. I guess there's also quite a few downsides like mispresses, cost and higher rate of failure.

Maybe I'm just talking gibberish and looking back in nostalgia. And coming from as someone who plays a lot on PC, were you can never have enough inputs and buttons lol.