hinch said:
mjk45 said:
My comment was more about the MGS2 aiming shooting still early days my friend, and while it will never be universal at least the barriers are low since from what developers have mentioned all the various dualsense features have great ease of use in regard to implementation. and lastly let's hope that at least we get some sort of crossover impact from Switch games with gyro aiming etc.
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Ah MB went off ahead xD I don't know if you played with a DualShock 2 (PS2) controller but nearly all the face buttons and the triggers were analogue.
The DualShock 2 had 8 × pressure-sensitive analogue buttons ( , , , , L1, R1, L2, R2) And it was widely used in a variety of games. Then Sony outright removed them in the next iteration with the DS3. Iirc the original Xbox had it as well and for games like Dead or alive games where the harder you pressed a button it the stronger the attack. Sadly the only analogue input we have now are triggers and sticks.
But yeah I hope so, because despite not wanting it to gyro and motion controls being tacked on a game. I'd like some developers to get creative with it and use it where it makes sense and actually enhance the experience for the player.
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Certainly did that's why I only mentioned the R buttons and adaptive triggers in reference to MGS2 style shooting aiming , since those are the inputs modern games use for most of their shooting mechanics, the main thing I got back in the day from those pressure sensitive buttons and this is only me talking, was there wasn't enough pressure stages to make them really impactful, so not something I really missed especially since post PS2 fighting games don't interest me and if they did I would most likely buy a proper fighting game pad/stick.
Last edited by mjk45 - on 09 January 2022