mjk45 said:
My comment was more about the MGS2 aiming shooting still early days my friend, and while it will never be universal at least the barriers are low since from what developers have mentioned all the various dualsense features have great ease of use in regard to implementation. and lastly let's hope that at least we get some sort of crossover impact from Switch games with gyro aiming etc. |
Ah MB went off ahead xD I don't know if you played with a DualShock 2 (PS2) controller but nearly all the face buttons and the triggers were analogue.
The DualShock 2 had 8 × pressure-sensitive analogue buttons (
,
,
,
, L1, R1, L2, R2) And it was widely used in a variety of games. Then Sony outright removed them in the next iteration with the DS3. Iirc the original Xbox had it as well and for games like Dead or alive games where the harder you pressed a button it the stronger the attack. Sadly it was largely abandoned and the only analogue inputs we have now are triggers and analogue sticks.
But yeah I hope so, because despite not particularly having having strong feeling for motion controls on gamepads. When done right gyro controls can actually add to the experience for the player.
Last edited by hinch - on 09 January 2022






