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@mjk45 Yeah I said its present though its underutilized and mostly used relegated gimmicky stuff that isn't really fleshed out, nor explored to its potential. I can only think of only two games use it thus far on PS5 and that's Resident Evil Village and Astro's Playroom. And the implementation in the former is quite bad and tacked on.

Like we haven't had a game like Gravity Rush where its specifically designed to use motion controls for more accurate platforming. Nor is it used in other current games for even simple QTE's of last generation. Whereas with the other features that were introduced this generation (and last) we're seeing massive backing for - i.e. haptic feedback, adaptive triggers. And the share feature of the previous generation to this one.

Last edited by hinch - on 09 January 2022