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hinch said:

Gyro controls in gamepads

We had it in Dualshock 3 and 4 and though its present in the DualSense its not used. Game developers largely ignore the feature so its mostly dead.

Though a bit gimmicky, I used to enjoy it for small stuff like if used for balancing in certain games. And maybe QTE's like in narrative driven games like Heavy Rain. Small things that add to immersion.

There were some really interesting projects on PC where people experimented with gyro controls with Flick Stick. And works really well even for games like CS Go.



Pressure sensitive (analogue) buttons

Remember in Metal Gear 2 where if you pressed a button and Snake would aim and harder would trigger a shot. Or in GT games where they can be used for acceleration when more pressure is applied. Yeah, I do. From light taps to harder presses it can add an additional input/s on one button. And something that adds additional function to a game input is a good thing imo. Sadly it went away with Sony's controllers after the PS2.

Its a shame because with all the complex games we have these days with so much things packed in them, it makes a lot of sense to have them. Like on PC's there are a few optical keyboards that works similarly on PC, and in conjunction with software you can map anything to them.

While the face buttons aren't pressure sensitive the dualsenses R buttons are and the adaptive triggers can be used for  MGS2 style aim/shooting that you described.

Last edited by mjk45 - on 09 January 2022

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