SanAndreasX said:
I thought it was interesting, but I'm honestly kind of glad Nintendo moved on from that (for now.) A lot of games I got for DS and 3DS basically used the second screen for maps or inventory. The Zelda DS games are my least favorite in the series because they require the touch screen for everything. I did think being able to draw a trajectory for the boomerang was a neat idea, though. |
Being able to access the map and do inventory management on the fly was incredibly useful to me in many games. Also, the dual screen concept made possible some incredibly unique experiences that ended up as some of my favourite games ever like The World Ends With You, Hotel Dusk, Rhythm Heaven or both NDS Zeldas. Yes, I love those and I think they are better for using the touchscreen.
But to each their own I guess...








