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Manlytears said:

I've heard Sony is trying to create games that are adaptable to "standard gaming" and "VR gaming"... success in this area would be interesting for the future of VR as it would greatly improve "amount of content" and " financial viability of the product"...
I hope they can create games that deliver a good experience in both VR and "standard gaming" at the same time.
I've also heard that these new Headset/Controls are going to be a big help in the quest to create this "adaptive experience" valid for VR and standard gaming. For example, the "motion sickness" problem has seen notable improvements and the new controller comes with many new options for commands and gameplay.

For me RE7 already showed a game that works quite well on PSVR and Regular.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."