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VAMatt said:

Definitely streaming is going to change things. I guess it's starting right now. I was thinking the other day how I'd like to get a Series S to put in my living room. I would play there very rarely, but it would be nice to have one there for those rare occasions (I already have an S in the bedroom and an X in the basement. This would be a very low usage machine.)  But then I realized that I'll be able to stream most of the stuff I want to my existing Xbox One. So, I don't need to buy another new console.

I'm a hardcore gamer, been playing since 1982. 1982. And I just decided against the purchase of a console because streaming is available. So what is streaming going to do to the casual gamers who  Don't want to invest money and expensive hardware?

Anyway, I know that's a bit off  of the original topic. It's my long way of saying that I agree with you that streaming could play a role.

I don't think it's off-topic at all.  I think the ability to stream games to Xbox One consoles will hasten the demise of AAA ported to Xbox One native code (which is half of the topic).

Why not create just an Xbox Series game, and arrange for that game to be streamed to Xbox One systems?  You don't even need to put it in Game Pass, you could strike a deal with Microsoft to allow streaming of the game from Xbox Live for some kind of server-side fee (one that would likely be less cost than down-porting the game to Xbox One).  In other words, a consumer who buys the game gets cross-buy: the option to stream it to Xbox One consoles, or install it to an Xbox Series console if you later upgrade.  The publisher pays Microsoft more to host the game, but saves millions of dollars of development costs (cross-porting the code, bug-fixing, optimizing, play-testing, etc.).  Microsoft seems to say yes to every business model these days, so I can't see Microsoft refusing that option to a publisher.

Last edited by scrapking - on 22 December 2021