VAMatt said:
The "death charge" thing is the same to me as an enemy that pops out of cover to the exact same position on an exact schedule, essentially just waiting for you to kill him. Stupid. Anyway, I agree with all of that. I think it's ridiculous that you'll often get no sort of acknowledgment whatsoever from an NPC, even ones that are core to the game. Like "hey Mr. Blacksmith, I know you're busy working. But I am standing here, literally touching you, and you are still just beating away on that anvil. Haven't even asked me to move, given me a dirty look, or anything." That needs to change ASAP. |
True I get its for playability and gameplay reasons but its kinda silly when all enemies do the same thing. Its a bit like in movies where the bad guys make target practices of themselves and run out in the open lol.
And idd, I mean surely it couldn't be too hard to program some dialogue etc to detect when a player is too close proximity to them. Or push the player back or something after a certain amount of time. But yeah, the whole Ai is dumb thing reared its ugly head to me was when playing the Matrix tech demo (I know I know its a tech demo). Where you could have the most amazing graphics, physics, sound etc but when you roam around a sandbox/open world and still have dumb npc's who don't react in any semblance to real people its kinda kills the immersion - for me anyway.







