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Darwinianevolution said:

Now that we're talking about AI, I miss games with good bots. So many old multiplayer games can still be played today thanks to bots, and even when nowadays every game has a multiplayer side to it, we don't see good bots anymore. Then again, maybe that's the thing, companies focus so much in online multiplayes, why bother with long term longevity when what you want is people jumping from game to game once support dries out?

The bots in Unreal Tournament were always a joy to play against.

AI has gone backwards in favor of kill count. Older games had far fewer enemies to plow through. They could be a lot smarter, for example Half-Life and Fear without overwhelming the player. Nowadays most enemies are just cannon fodder to make the player feel good. Halo Infinite is no different. It throws a lot of enemies at you, most just run straight at you or do the predictable pop out of cover the same way over and over. They don't coordinate attacks, don't provide cover fire, don't even follow you when you pick a spot to recharge your shield. All because if they did, you wouldn't stand a chance on your own against many.

Racing games used to have better AI as well. There were only few tracks and you needed to earn unlocking the next track. It wasn't easy. Nowadays you have a lot of tracks, usually all available right from the start or open world. Single player races are just there for your power fantasy, go from last to first every time. There are no tactics, no feigning moves, no defensive driving. They all drive the same with various degrees of rubber banding. The opponents in early NFS and Burnout games had a lot more variety in race styles than the modern drivatards we have now.

Maybe it is just to get people to play online. That's where the money is.