Remember seeing a dev saying it is almost the opposite, since the computer know where you are at all time and can pinpoint whatever at any time, AI for gaming is actually dumbing the adversary enough for players to be able to defeat it at a given choice of difficulty.
But to truly emulate human behavior chosing what type is appropriate for each difficulty is almost impossible.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







