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So I finished Halo Infinite and I got some thoughts.

I'll break it into 5 parts but before spending your time reading it, I'll just say it. It felt meh for me.

Part 1: Initially it feels great and what I come to expect from a Halo game. The level feels good, the mechanics feels solid, sound is excellent and the setting is interesting.

Part 2: This is when we get out to the open world. The grappling hook feels great and traversing the world with it is awesome. You get introduced to the world and your main objectives and starting roaming around taking over bases. There is a certain charm of having Master Chief swing around the world like Spiderman, especially when you get the grappling hook cooldown upgrade.

Part 3: This is where it becomes not so good. The problem is that the world doesn't feel all that interesting. You are kinda just doing the same things over and over again. The level design feels very samey. You have a few abilities but you can only equip one of them at a time. But since the grappling hook is so op, other than very rare occasions, you really don't feel like equipping anything else even though it's very easy to change. The Cortana clone and the Pilot also don't feel all that care worthy. It really doesn't help that Cortana clones facial expressions look so horrid throughout the game. The boss fights also don't feel all that unique and some of them are just bullet sponges.

Part 4: This is where some emotional parts start to happen but the problem is that some of it doesn't feel earned. The "open world" portion basically kills this portion because, least for me, I didn't feel invested in Cortana clone or the Pilot all that much. I think this would have paid off if they gotten rid of the open world aspect and kept it to a more linear and tightly controlled level design with better chemistry between the characters.

Part 5: This is where it goes back to the "old" level design and the story really starts to pick up. This also has some pretty good moments somewhat ruined by the awful facial animation. It's a good enough ending for the game but man, if they executed the game well, it would have been far better.

Other thoughts:

There are times where it feels like an intern made this based on some of the execution. Here is what I mean. There are some sections where there is an in game first person cut scene where you can still move your character and what not but the area is locked down since there is a cut scene happening. So obviously since you can't do anything besides watching the cutscene, you would you know... Not move the character and... Watch the cutscene... But for some dumb reason, the idle animation kicks in. So you get into this situation where you are watching this serious cut scene and Chief starts inspecting his big ass gun he is carrying that blocks half the screen until you move the mouse/controller... Like why???

Then you have the other issues like 30 fps cutscenes, stuttering during cutscenes for some reason, god awful facial animations, performance issues in general and apparently:

Spoiler!
Cortana now has bugs bunny Teeth for some reason where the front two of her teeth really sticks out. Because the cut scene really zoomed into her face, it was pretty noticeable.

To me, this is not acceptable in the 9th gen. A flagship game shouldn't have any of these issues.

I think overall, this isn't 343's redemption Arc. If anything, it goes to show why 343 shouldn't be handling a flagship game. It has some good ideas but it's not executed well enough to reach their full potential. I wouldn't recommend anyone buy this at full sticker and instead, give it a go on Gamepass. It's good enough to be entertaining but not good enough to be on the box of the Series X.

Overall 7/10 for me.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850