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Kwaad said: The CELL is the perfect scaling processor. They could easily strap 4-8 CELL processors in the PS4, and it require a little more code, and programed a little more diffrent, but the key thing is. It is the same general code system. As long as they stick with Nvidia... the graphics card API will be near identical as well, with just the new stuff to use on there as well. There would be ZERO backwards compatablity issues. I'm willing to put money on it. The PS4 will use the Cell processor.
Quite true - if the PS4 didn't use the CELL (or CELL II), then it would have to be considered a *failure*, as this was the point of its design. But its also quite easy for MS to scale up. Look what is out already for PC's - and imagine what will be available in 3-4 years time. Take 3 chips with 16 cores each - running at 4-5Ghz. That would be a ridiculous amount of CPU power - more than 10x what a PS3 can do (and probably in line with a PS4). And MS don't have to design the chips at all - they will be "off the shelf" components. Next generation will be about price point ($250-$400), and manufacturing capacity. Look for some huge launches at affordable prices. I can't imagine Sony would repeat its strategy (although they may try...).



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