scrapking said:
That's a different kind of streaming. I streamed a game from Microsoft's servers, which run Series X-based hardware, and streamed it to my Series S. Been doing it daily for certain titles since they opened up xCloud streaming to consoles yesterday. Right now it's limited to 1080p/60, and latency is a question-mark. All the same things you always say about streaming tech. But as the tech matures, perhaps a day will come where you can get a lower-latency experience running it on your Series S vs. a higher-fidelity experience streaming it to your Series S. If that comes to be, it could be an interesting choice for people down the road! Could be particularly useful for some types of games where latency isn't much of an issue (turn-based games, slower-paced games, etc.). I played Conan: Exiles over xCloud today and I found the experience was just fine, but I have pretty good internet. |
Gotcha. The way you wrote the previous post I understood as the local streaming. But yes I have heard good things about the XCloud, I'm thinking about testing it here in Brazil, but my internet at the moment is quite unreliable.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."