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Chazore said:

Yeah, B4B looks insanely generic, has a tedious card system and MT's, which still remind me of their Evolve mess, and feels like they still haven't fully learned that they could just make a really good L4D and not shove MT's or a stupid system into it, that makes you grind for progress.

Also hate how they put the SP progress update on the backburner, instead of fixing it for week 1. Like no way in hell am I going to touch that shit if you consider SP with co-op Ai not important. 

Seven days to Die feels more fun than B4B, and that's already an old ass indie game, still in early access. 

Granted I haven't played it but judging from the reviews and hands on I've seen it just looks like L4D, but worse.

True, the card system looks like your typical MTX model which is shoveled in most modern games. Adding in unbalanced and uninspired characters, weapons and spawns on higher difficulties. It just looks more frustrating than pick and play fun that was L4D. Its like they were trying so hard to recapture the essence of L4D and tried to modernise it, that they totally missed what made their first game special. And what they ended up with a an almost tribute game, which is sad really as a lot of us just wanted L4D 3 (or a spiritual successor).