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SvennoJ said:

How long does it take to make a proper PC port? I don't think Sony wants to start making multiplats and rather stick to ports as they have always done. (Concentrate on the best optimized version for ps5 first) So the turnaround time from PS5 release to PC port is how ever long it takes to make a proper stable port after the PS5 release had its day one patches.

Better to release a working version on ps5 first, then a working version on PC, instead of a work in progress on both at the same time. Or worse, develop on PC first then find out there are lots of bottlenecks on console like with CP2077.

Can't you buy PC versions from Sony directly atm? They have the psn store online, but I see there is indeed no PC segment under games, and no PC version for horizon zero dawn. Kinda odd, but you don't need a PS account for the Steam version I assume? I guess Sony really wants to keep it separate?

Considering they created the PS PC label, I would say it is very likely for them to start to offer their PC Ports on the PS APP and online store. Could even end up with cross-buy options.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."