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burninmylight said:

I know I keep repeating this ad nauseum, but it bares saying again: the IP holders of the greatest hits of retro games have realized there's more to be made in selling us old games in the form of ports/remakes/remasters/compilations rather than putting them on a subscription service, and the games we do get either cost Nintendo a pretty penny to license or are games they don't care enough about or don't see as worthy.

Yeah, this is a good point.  Developers probably didn't realize the profitability of this remake/remaster model back 10-15 years ago which may be partially why the older platforms like the Wii have such a vastly superior repository of online games compared to now.  That said, some great games like Baten Kaitos, Shining Force 3, Panzar Dragoon Saga, Skies of Arcadia, Paper Mario Thousand Year Door, Phantasy Star Online would be perfect for release on Nintendo's online service.  I mean, these are niche games (usually rpgs) that have very small audiences to start with but offer amazing experiences for those who are willing to invest the time.  I just don't see these types of games getting a remaster or formal re-release anytime soon, but there is an audience that would absolutely play them.  I just don't want to see these games go the way that so many NES rpgs have gone like Ultima, Might and Magic, Advanced D&D, Bard's Tale, etc where most gamers don't even know that these titles (or even IPs) exist anymore much less play them.  Say what you want about Sega releasing the og Phantasy Star games, they are at least keeping the series in people's minds and forcing it back into some form of relevance.  These online services are a great way to maintain popularity and preserve relevance of the more niche titles that aren't going to be getting the remaster treatment.

Slownenberg said:

OP, what's with liking DK64? That game was the biggest disappointment on the N64. I mean everyone is entitled to their opinion, but...the game was bad. All it took was that one game for Nintendo to abandon 3D DK games for the next 25 years and counting lol. More power to you if you somehow liked the game though haha, I'm sure it'll be added to Switch Online. Don't mind me though, I just always get surprised when I see people on this site say they actually liked that game, maybe it was more fun for little kids at the time?? The way kids who watched The Phantom Menace grow up loving Jar Jar Binks while everyone else hates him. That's probably the most disappointing game I can think of ever being released by Nintendo, relative to its pre-launch hype level. It was supposed to be the next Mario 64, using the expansion pak to push the limits of the system, and then it was just a dull piece of mediocrity with fancy graphics. Yes my DK64 hate is strong, but well deserved ;)

Lol, the only decent part of DK64 was the arcade terminal in the Frantic Factory level where you play that old DK arcade game:

https://www.youtube.com/watch?v=IaGxeYK9O_s&t=1s

But yeah, DK64 was probably the worst entry from Rare on the N64 and I think was one of the only Rare games that I never 100 percented as a kid because of lack of interest.  I think that Rare had one of their junior teams leading DK64's development, but it definitely marked the start of Rare's decline, in my opinion.  I think that the bigger issue is that Nintendo had absolutely nothing else to fill the gap for Christmas 1999 on the N64.  DK64 also had some major memory leak issue that Rare couldn't figure out how to debug and so Nintendo's solution was to just package the expansion pak with every copy of the game which doubled the N64's RAM and basically helped conceal the issue (I don't think that the Expansion Pak was actually used for anything else in the game other than to keep it from crashing from the bug).  Really, though, the game never should have been given the hype and prominence that it got.  It should have been the given the publicity of a game like Jet Force Gemini, given a mid-year release and then thrown into the recesses of everybody's memory, instead it Nintendo held it up like it would be the next Zelda OOT and made it front and center for an entire holiday season.  The problem was that Nintendo absolutely needed something huge and had nothing from EAD to release at that time.  In my opinion OOT should have been released in 1997 and Majora's Mask in 1999 and then this could have been avoided. 

Anyways, I think that this is why DK64 has this giant legacy even though it is at best a mediocre effort.  You are right that it is very much like Star Wars Episode I.