ZyroXZ2 said:
Whoooaaa there, and I said above I know we're clearly not going to come to any agreeance, but when did I say or treat my opinions are fact? I clearly said I listed things that are factual: you FACTUALLY lose all your powers at the start AGAIN, you FACTUALLY have to get most of the same powers AGAIN, you FACTUALLY go into OP mode to destroy the final boss and go into (I said token!) a timed escape AGAIN. And at what point did I say my experience is unique to me? I'm saying that my statement doesn't come from just playing Metroid or jumping on some sort of bandwagon statement. You need to slow down a bit and not put words in my mouth lol Having said that, I debated whether I was going to write another novel to counter each point, or just make more umbrella statements. And yes it's narcissistic to type that out loud, but I did choose the latter... I've been around awhile, I've seen this before: you inspect on such a granular level to find all the things that are different because there's a narrative in place. All I would ask you to do is apply this level of inspection to Call of Duty or Assassin's Creed or whatnot... Most of what you list are permutations (example: the crossbomb is just a permutation of the bomb [and sadly sees a very small total including getting pickups], that's hardly "new" since many game across iterations make these kinds of small changes to existing movesets; or that you get the morph ball or gravity suit LATER or whatnot, and that's simply because it's a NEW MAP, man...), and I get this feeling you would conveniently ignore the much larger list of changes made across CoD or AC games and relegate those to "copy-paste" clones. Having said that, I DID forget about the melee counter in the Metroid II remake, though you sort of made my point inadvertently... The things that are new are clearly overall minimized so as to not completely destroy or alter the core formula. This is the point I'm making above about EMMIs, too. They've clearly been very careful NOT to change it too much because, well, you actually know how this goes. To conversely pretend they did NOT focus on nostalgia or re-use is ignoring the existence of the Prime series. And that leads to my closing statement: the Prime series overall didn't sell that well, but was well-received by many and me included. While it uses familiar mechanics, the Prime series did actually reinvent Metroid primarily by moving to a new perspective. Then, they added Wiimote aiming and motion controls and I absolutely loved that immersion in Prime 3. The existence of the Prime series is, in and of itself, an overall counter argument to everything you're saying about Dread. Nintendo DID commission a proper advancement of the series, so I have no clue why you had to use "open world" hyperbole when an example already exists. This is why I look forward so eagerly to Prime 4 with high hopes that they advance the Prime series because it was a (logical) big step forward for the series and more future-proof in design (even if, again, the Switch might not be up for the task...). Dread is not a big step forward, but more like another chapter that wants to keep its fanbase happy, and I'm a bit shocked you don't see that's the core foundation for it. Heck, I feel like I could have "cheated" your perspective by using semantics and replace "retread" with "fan service" and you wouldn't be so adamantly disagreeable
60fps is nice, I don't argue that, but when it requires obvious sacrifices to achieve, then I consider whether there were ever "twitch" response moments that the extra 16ms would have helped me achieve, and if the answer is "no", then 30fps is acceptable. This is less "Switch Pro" than it is the reality that Nintendo is working with very dated hardware. People defend it because it sells well, devs defend it because of good marketing/fanbase favor, but qualitatively (or "by the numbers" if you will) it's just not there. So having to make sacrificial graphical choices continues to exist on the Switch and will always remain a point of contention when everyone else is moving so far ahead of them. They're surely working on their next system, and my hope is they actually recognize this... I actually don't think deaths get counted. Meaning, if you die and reload, the game timer is at that spot, so everyone's runs are "zero deaths" times. Even so, though, most people would not have, say, died for hours worth of game time since the auto-save spots and save rooms are relatively frequent. It sounds a lot like you're ignoring all of the franchises that channel Metroid and the existence of the metroidvania subgenre. To pretend that there have not been successful attempts by other devs to capture the formula would be foolish: there are a large amount of games that do this correctly (Ori is the easiest example to use) and an even larger amount of devs that continue to invest in 2D games. Of course there's no other Metroid, but to pretend that no one else understands and has invested and employed its methods is to put Nintendo on a non-existent pedestal. And considering there was a decently well-done recent attempt known as FIST, Metroid continues to have competition. Others don't have the namesake and legacy, of course. In fact, Nintendo lives off of legacy more than people realize... Which is perfect about your last statement: yes, play games, not systems. It means an equal amount of criticism or praise where its warranted with complete disregard to what company made it. You're reaching a bit on this one... Most people aren't confused by what I mean when I say that lol... Nintendo's Switch hardware is long in the tooth, I'm not going to pretend "well I grew up on Nintendo, they're my favorite and I love them, SO THEY GET A PASS!" just because of their legacy. I don't play favorites, it's equal praise or criticism wherever it's warranted. This thread is proving it's not a popular mindset, though...
We'll have to disagree, 60fps is nice (again, that's not the argument), but at no point would an extra 16ms have made the difference (the counter window is pretty large, in fact!). The Switch's hardware dilemma is a constant balancing act, so everyone picks their side on this. I figure the decision should be based on the game, and Metroid's never been a twitch shooter or something that requires excellent reflexes where 60fps is a higher priority. It's just nice to have, but when the cinematics in Dread drop to 30fps, it already becomes clear to me that some choices are being made because the hardware can't keep up.
Hahaha, I mean, the boss fights were pretty standard fare! Kraid, though... Kind of a nostalgia (OMG LOOK OUT PEOPLE!) trip because the X parasites don't get released until later, so Kraid is unexplained and him dying the normal way is weird (he doesn't die like the X parasites, so that theory goes out the window!).
You make personal attacks, I could speak my normal voice and you'll just find something else to attack. You got some little dick energy going on, here, man.
... A-are you ignoring Other M? Granted, that's still 11 years ago, but still. And I'm not saying we shouldn't have the "Metroid" formula, I'm saying that little was done to alter it. I'm not short on ideas, either, and I could literally write up all sorts of ways both major and minor changes could have taken place, but since THAT would be very deep into the opinionated space, I figure it's not worth the ensuing debates. The fact that I didn't address how they overcompensated for Other M and dehumanized Samus too much in spite of Other M OVER-humanizing Samus says I have some respect for the dev's choices. Alright, I spent my hour on this thread, I'm getting back to Iki Island. I do wish y'all a nice Sunday! |
Metroid Other M is irrelevant to my point. Avoiding any semantics about whether it is part of the main series, it does not offer the same type of experience as 2D Metroid. That's an experience fans have been wanting, and they haven't gotten in 20 years. So, that's why this game exists.
victor83fernandes said:
Sorry but for me felt like a copy of samus returns on the 3ds. The only different was the higher resolution. Game is way overrated, I enjoyed way more Ori and the blind forest. Before responding to this comment, learn to read properly, I never said the game was bad, nowhere near bad, just overrated, they made it like it was the biggest release of the year, in a year that we already had Returnal, Monster hunter rise, Skyward sword. far cry 6, resident evil village, Hitman 3, Ratchet and clank, scarlet nexus, age of empires 4, tales of arise, forza horizon 4, monster hunter stories 2. |
So you seriously just complained that "the only difference was the higher resolution" and that it was too similar to Samus Returns, and then went on to list Skyward Sword as a bigger release when that is literally the exact same thing as a previous game but with higher resolution and a modified control scheme (and a couple of minor changes).
O_o...
Last edited by JWeinCom - on 25 October 2021