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Chazore said:
Captain_Yuri said:

Meh, the video is an opinion piece more so than actual testing and to be fair, it's not like getting a 6800XT for $400 less than a 3080 is a bad thing by any means. For his needs and his subjective opinion, it's perfectly fine. Heck, he even says he would rather have a 3080 if it were the same price. If I were in his situation, I wouldn't be paying $400 more for a 3080 either (not that I would have jumped on a 6800XT but I am not playing at 4k either).

At the end of the day, AMD GPUs only gives you some features where as Nvidia GPUs will give you all the features which is why it's easier to recommend. You like FSR over DLSS? Nvidia has FSR and DLSS so you aren't limited to one or the other. You don't like Ray Tracing? Nvidia has great Raster performance as well but will smoke AMD in those games where you may want to turn it on one day. You do content creation? Nvidia has you covered.

But in todays market where the prices are all over the place, you do need to take into account a number of things and what matters to you because these GPUs ain't cheap.

I still can't shake off the feeling like he's willingly stockholmed himself. Like when you really think about it, (esp with the pros you had in your post) the only thing AMD has going for it is the price and half of FSR. I know they have some features, but I'm an all or nothing kind of guy, and being on PC, I'd want access to all those features.

Prices atm suck for a lot of people, as well as availability, but the guy sounds like he chose based on price and tossed full bias into the mix (he could have simply said "can't get no cards, AMD is all I got left", and that would have sufficed for the entire video). 

Yea the only advantage AMD really has with certain GPUs in their line up is the Vram where in certain AMD sponsored games like Far Cry 6, you need 11GB or more to use the "HD Textures." I always find it amusing where you can have a game like Cyberpunk with all it's next gen visuals and Ray Tracing at max settings use less than 10GB of Vram at 4k but ShatCry 6 with last gen graphics and little to no Ray Tracing? Muh 11GB. Obviously we all know it's just AMD trying to make their GPUs look good cause in reality, there's little to no reason to choose them over Nvidia this gen. Hopefully they can really bring it with RDNA 3 cause we really need more proper Ray Tracing games to show off what PC can really do.

green_sky said:

Ahh shiiit here we go again. 

I have the OG trilogy physical copy for pc, sealed. What do. 

Edit: GAMEPLAY ENHANCEMENTS:

  • GTA V style controller layout
  • Improved gunplay and targeting controls, with upgraded drive-by controls in SA
  • Updated weapon and radio selection wheels
  • Updated mini-maps with enhanced navigation allowing players to sett waypoints to destinations
  • The ability to immediately restart a failed mission

VISUAL ENHANCEMENTS:

  • Higher resolution textures from characters to weapons, vehicles to roads, and much more for greater detail
  • A completely rebuilt lighting system with enhanced shadows, reflections, and more
  • Improved water and weather effects
  • Enhanced detail in trees and foliage
  • Increased draw distances to provide a new level of depth and definition

PLATFORM SPECIFIC FEATURES:

  • 4K-resolution support with up to 60 FPS performance for PlayStation 5 and Xbox Series X systems
  • NVIDIA DLSS support for PC
  • Touch screen camera zooming, pans and menu selections as well as Gyro aiming for the Nintendo Switch 

Copy pasta from another forum. 

"4K-resolution support with up to 60 FPS performance for PlayStation 5 and Xbox Series X systems"

Only 60 fps? With those graphics?

"NVIDIA DLSS support for PC"

Considering the requirements are higher than GTA V, I was hoping for something better. But it also doesn't look as bad as I was originally thinking. We will see though.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850