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Hi guys! I'm new in the forum and thought that I can drop some lines on the topic.
Video games as a medium have a long way to go before implementing cutscenes in an effective way. You can partly blame that the video games industry is a new and, naturally suffers from toothing problems and partly that in our times most games follow the Hollywood style of scripts that, let's face it, are getting worse by the day. How long did it took for movies to start weaving cohesive stories and for directors understand what rhythm and story mean in a film? The answer is at least 35 years, except from some shining examples that went unnoticed at those times and now they're held as masterpieces. Games have been around for about for an equal time and some games show promise and try to be the Battleship Pottemkin of gamers. One paradigm is Shadow of the Colossus that opts for less and actually gives more. By letting the gamer fill the gaps without too many cutscenes it succeeds in fully immersing the player. Because the gamer except from being the guiding hand of the character he gets to experience the story as he sees it, he gets to fill in the story as he sees fit. Sadly most games use cutscenes to implement something more tangible to an interactive medium and tell a story in the manner of a roller coaster ride. Rpg's are more like soap operas with extremely dramatic scenarios that draw out for hours and hours and get tangled in their own web of incoherence. Games like MSG use more time for cutscenes than the actual game and suffer from the same problem as RPG's, but on the other hand they deliver melodrama tongue in cheek a cinematics nd end up being a more palpable experience. Another example is games like No more heroes and Devil May Cry that throw at you wacky and stylish cutscenes without caring too much for the story but succeed because the cutscenes only augment some facets of the game and don't actually guide them. In the end by getting drowned in too many cinematics we loose the essence of gaming which is just having fun. I'm not waiting to get fed a really good story from a game, thank good there are books and movies for that purpose. Game designers and studio heads will understand in time that video games are a completely diff semi erent medium and can't be guided by the same narrative approach of a book or a film. Games are meant to be interactive and not a stifled semi cinematic experience.We will just have to wait.


P.S. Fellini once said he loves operas because their form is finite after centuries of tinkering. He thought that operas offered something silly with their stories and something majestic with the perfection of the music and set pieces. I just hope that games don't end up like opera.