By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:
DonFerrari said:

It probably is easier to mass produce. But well, if the spread in Japan is similar for the rest of the world (and I believe it is), Series X is shipped/sold twice as much as Series S, and still there is shortage of X and surpluss of S. So even though it is a good proposition to get a S and GP for people with less room on their budget, the market haven`t been so warm with it yet at least. Perhaps the GP Ultimate with Xcloud will make it a little redundant.

Japan is not a territory that I would use to ascertain sales/success/popularity/anything to do with Xbox. It's never been an Xbox territory even when the console was dominating elsewhere.

Obviously Series S vs Series X's success will vary from region to region, especially in low vs high income nations.

Fair point.  But at least on my thinking I always thought something like 2/3 X, 1/3 S for Xbox and 1/5 Digital and 4/5 Physical for PS5 at least in the start. During gen if one or another  makes more success sure production will increase accordingly to that.

Brazil would be a "low income nation" if we look at per capita, and even here for some reason (GP seems like very successful and Ultimate for Cloud as well) the Series S is also the one that is regularly available in stores while the other 3 is like one batch a month on sale for 2h. I don't think there were ever a gen like this, even gen 7 it was only Wii that was constrained for such a long time. Gen 8 Xbox was constrained only on the Holiday launch, but in January was already possible to find in stores (some countries even had day one editions in March), PS4 had been on regular supply by April or so in most countries and Switch was like 1 year more or less of constrained. I'm really curious to see if AMD boss was right with the second semester of 2022 having the consoles not being supply constrained anymore and how everything will change with that (distribution per models, per region, and gap between plaftorms in those regions and WW).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."