| Captain_Yuri said:
Ultra vs. High Settings in PC Games https://www.techspot.com/article/2338-ultra-vs-high-settings/ The jist of it is that most people shouldn't be using Ultra settings due to diminishing returns for the performance hit that you get. Of course, they don't factor in Ray Tracing or DLSS which imo is different. Ray tracing in games that are properly implemented combined with DLSS will give you a pretty noticeable visual upgrade while maintaining decent performance. If you turn on Ray Tracing on AMD sponsored games like RE or Far Cry 6, then yea, it's useless and you really need a magnifying glass to see the difference. But with something like Cyberpunk? Oof. Looks incredible! And of course, if you play something like Spiderman or Ratchet and Clank on PS5 with RT on, it can show you what console optimization can do with RT. |
Tbh I've been running high for a lot of AAA games these days, because there really isn't that much difference between ultra/high. I just bought and tried out Days Gone, and if you follow Alex's "optimised" settings from DF, you only change two options, but gain more perf and the game hardly looks that much different.
I do wish games were made with Ultra settings in mind, to really show us much of a difference, but those days are long gone and probably won't come back for a long time (Talking Crysis low to Crysis Ultra style differences, and don't anyone @Me with the shoddy Crysis remasters that still sport single threads either).
Also, dunno why the author thought it wise to include any Ubisoft game, when they hardly look that much different from the console versions, and don't tend to perform as good on PC, so the metrics of changing from very high to high look to give minimal perf gains.
Include Red Dead and other games, but I'd leave out the Ubi games until they get their shit together.
Last edited by Chazore - on 07 October 2021Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







