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Zippy6 said:
Captain_Yuri said:

Ultra vs. High Settings in PC Games

https://www.techspot.com/article/2338-ultra-vs-high-settings/

The jist of it is that most people shouldn't be using Ultra settings due to diminishing returns for the performance hit that you get. Of course, they don't factor in Ray Tracing or DLSS which imo is different. Ray tracing in games that are properly implemented combined with DLSS will give you a pretty noticeable visual upgrade while maintaining decent performance. If you turn on Ray Tracing on AMD sponsored games like RE or Far Cry 6, then yea, it's useless and you really need a magnifying glass to see the difference. But with something like Cyberpunk? Oof. Looks incredible! And of course, if you play something like Spiderman or Ratchet and Clank on PS5 with RT on, it can show you what console optimization can do with RT.

I never use Ultra settings anymore. I can't tell the difference between that and high in most games and it usually halves your fps going from high to ultra. The biggest impact in performance for the least impact in visuals. High settings and then crank the resolution as high as I can get it without dropping frames is what I do.

Yea there is a pretty big diminishing returns barrier going from high to Ultra as most games don't really push visuals too far from what consoles are capable of. I do crank everything to ultra because of my monitors 3440 x 1440p resolution and 120hz display as a 3080 can push well above that in most games so it's like, well I may as well crank everything to max. But there are certainly some games where I'd rather crank it down a notch to get a better frame rate or use DLSS if possible.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850