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SvennoJ said:

And the 'risk' to gamers is more monetization and trickled content to keep engagement going. Just as mobile 'free to pay' games are more grind oriented with daily tasks to keep you in their grip. So while you get access to more games, each game will try harder to keep you in their hands to get more money out of you. It's a bit of a contradiction, more games, yet all want more of your time to recoup their costs. Time is finite as well.

What the literal hell are you talking about dude? lol you clearly have never tried Game Pass if this is how you think it works. I've been a subscriber for a little over a year now, and all I ever play are single player games. You make it sound as if every game on the service is a live-service game with monetization. There's a few for sure like Sea of Thieves, ESO, Marvel's Avengers, or most of EA's games, but most of the games on the service are single player games, which is also what most of Microsoft's first-party studios are working on now btw.

You're just looking for a justification for your thoughts on a service it doesn't sound like you've even tried. 

The true value of Game Pass isn't just the library of great games, it's also all the not so great games that you avoid purchasing and regretting later. 

There are so many games I was interested in buying, but when I tried it on GP, I quickly was glad I didn't outright purchase it. But I also finally was able to play games I've been wanting to, but just never got around to it like the Dishonored series, Wolfenstein series, Alien Isolation, The Outer Worlds, Control, Prey, DOOM Eternal, Greedfall, and Hades. These are just games I've been able to finish this year and they're all single player games. I don't get into live service games exactly for the reasons you laid out, but that doesn't make up most of the games on the service.