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LudicrousSpeed said:

😂😂😂 what games cost $200,000,000 to make

Halo will probably be the first game to launch on the service having cost $200,000,000+ to develop. And remember my $5 estimate was extremely conservative, and the games still sell outside of the service and at retail. GamePass subs aren’t the only way to recoup dev costs.

That 6 million only covers 85K sold copies. (Sure there are costs to selling games, yet there are also costs to hosting the service). Good for small games maybe, but just a drop in the bucket for big games.

It's not about whether gamepass is the only way to recoup dev costs, it's about whether it adds or substracts from total game revenue, once the model reaches sustainability. Unless suddenly a lot more people are getting into console/pc gaming, it's just reshuffling the pie with subscriptions services taking an extra cut of the pie. I know there is this dream that suddenly everyone is going to play 'big games' on their phone via the cloud, but I just don't see that happening.

Existing gamers might be interested to continue their games on the go, yet most people on mobile just want something simple to keep their thumbs busy while waiting for the bus or whatever. And there the expectations are free to play, not pay $10 a month. But maybe when bundled with phone contracts it could get some people hooked.