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Captain_Yuri said:
JEMC said:

You call it gimmicks, they call it new forms of gameplay .

All in honesty, I think that this is some kind of vicious circle (or chicken and egg) situation. Nintendo went with the wiimotes, the first "gimmick", because they couldn't compete in the hardware depantment and had to try something different with a weaker machine. The problem is that nowadays we don't know if they keep doing that because they think that they need that differential to offset their hardware limitations, or the hardware limitations come because they focus too much on the incorporation of some gimmick.

In any case, I'd like to think that Nintendo is smart enough to realize that with some DLSS capable hardware, they would no longer need to develop their games with two resolutions and setting in mind. Just one set for the handheld mode and then turn the DLSS on when hooked to a TV. That is an improvement that even them would appreciatte.

In any case, Nintendo's decision still depends on what Nvidia offers them because, right now, the only SoC from Nvidia that's already in production and that could be a somewhat viable option for a console, without counting on the Tegra X2, is the Tegra Xavier. The good news is that Xavier uses the Volta architecture that was the first to include Tensor Cores, but the bad news is only has 48 1st gen Tensor Cores, which would be hardly enough to do the task, let alone think about ray tracing.

So well, we're in a situation where, as far as we know, Nvidia doesn't have a SoC for Nintendo with the features we would like to see and, even if they did, we don't know if Nintendo would choose it over a cheaper, but with limited capabilities, chip.

Yea that's true. Alex from DF did do some interesting theorizing to see whether or not a "Switch Pro" would be able to do DLSS. The video overall is interesting if you have some time to kill:

The results are quite insane!

Thanks for the video with very interesting results. The bigest problem in this whole theory, tho, is Nintendo actually going with an SoC that's so new that it hasn't even launched yet (only been announced as far as I know).

That said, I've been looking at Orin and found the article that WCCFTech did about it and found this excerpt:

"In a slide shared by Dylan522P over at his Twitter feed, various DRIVE configurations for the Orin SOC are listed. It seems like Orin will have a few TDP / workload-optimized variants with the base 1-Camera variant offering 36 TOPs at 15W, the 4-Camera variant offering 100 TOPs at 40W, a 2 chip variant offering 400 TOPs at 130W and the top-end 2 Orin + 2 discrete GPU variant offering up to 2000 TOPs at 750W. It looks like the TDP of the 200 TOPs, single-SOC lies somewhere around 60-70 Watts."

With the 1-Camera variant as the base of the console, Nvidia will work to do to turn those 36 TOPs at 15W to 20 TOPs for 5W, and using a more advanced process node isn't feasable as Orin is supposed to use Samsung's 8nm.

Also, back in June when everybody assumed Nintendo would reveal the Switch Pro, Kopite posted this:

If we trust him when it comes to Nvidia GPU, we should also give him the same level of trust when it comes to this, right?



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.