Chazore said:
I just hope that their next system puts more focus on AAA support, because even some indie titles (3D based) are picking up the requirements and at times looking blurry on the Switch compared to the PC/other consoles. If they mess up and try to keep their next system cheaper, then they'll end up facing another Wii U scenario, where 3rd parties go back to abandoning them again. Switch already feels like it's more dated and it only released back in 2017, not even a full 5 years and I already wish they had new hw (which tells me personally that they chose poorly for Switch in the first place, as no console should age that fast). |
Doesn't help that the Switch didn't leverage the latest and greatest nVidia Tegra SoC on it's release... So it was already outdated. Pascal could have offered 50% more performance at the same powerlevel and not added much to the cost.
But that 4GB of LPDDR4 1600Mhz memory is NOT doing the switch any favors in 2021, that bandwidth is limiting fillrate and keeping resolutions low and developers are struggling to work with 3GB of work-space. (As the OS gobbles a chunk.)
The Switch is a fantastic device, it's just not aging well visually, especially as we venture forth into the Global Illumination/Ray Tracing era.

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