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I think a lot of the core issues are generally due to in-house engines.

Horizon Zero Dawn for example... Developed in an in-house engine... Ran like arse initially on PC. Dayz Gone... Developed on UE4, runs great. Now there are some exceptions like DMCV and such but I think that more often than not, in-house engines is one of the big reasons why PC ports can be subpar until well after launch. Especially as the more generalized engines such as Unreal Engine are built from the ground up for various platforms.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850