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hinch said:
Chazore said:

I wanna be excited for a new TR, but SE just recently announced TWEWY (the world ends with you) being EGS exclusive, and well they've done recent deals before, so I'm not going to assume that a new TR won't be exclusive, going by their recent actions. 

Yeah, I personally won't be buying the game unless its on Steam tbh. Bit annoying that a lot of SE releases are now exclusively on EGS - timed or not.

Quick story.. I was a die-hard FPS fan on PC in the past (starting with Doom, Quake, DN3D, UT, CS to Titanfall etc) and absolutely loved it in the heyday of the 2000's. Though coming through several generation I have nearly completely lost interest in the genre. And in a long time and was left thinking, and trying to figure out why.. and this video pops up. Though its clickbait-y title.. he kinda hits the nail, coming from a older FPS fan and PC gamer.

Long story short, the effect Halo had on the industry and shooters have dramatically impacted the direction to which FPS's were/are made. From the movement speeds and gameplay slowed down to cater to controls (analog aiming) on game pads. To rechargable health, two weapon loadouts and how we approach action games as more of defensive means rather than open based ones. And how a lot of popular games followed suit - and to a lot, the detriment to the genre.

I still enjoy shooters, from Valve, ID Software etc but they come few and far in between. Coming back to Quake 1 and Doom 2016 really hits home why I loved the genre in the first place. Fast, fun action and no dumbed down mechanics. Like I have hardly any real true excitement over newer FPS's. If only Valve came back and brings it back with Half Life 3. And if ID comes out with new, decent Quake game.

I've noticed they've been putting some of the big hitters on there, while the "meh" to average ones being put on Steam (like sprite remasters of ancient games, Life is Strange etc). It really is making me think that SE doesn't entirely want to leave Steam, but it's not like they put tons of effort into their ports anyway. 

Also yeah, I've been feeling the same way with FPS titles for some years now. I think Doom 16 and TF2 were the last FPS games I was into. Doom Eternal didn't really do anything for me and just ended up going a bit over the top compared to Doom 16. Wolfenstein twins put me off, because it's co-op AI was braindead and random players wouldn't help progress the campaign (turning Wolfenstein into a stupid RPG style shooter was pure cancer as well).

I love the Halo collection, but man do I still not like the push for multiplayer content (big same for gears 5, to the point where I was sick of all the multiplayer crap that I just uninstalled the game, because I'm tired of having it sit in my download queue for weeks to months), and I don't like the 60fps cap to this day either. 

Watched OhnoitsAlex's Halo Infinity test stream and well...it looked rather gash, and I agree with him in saying the game is nowhere near ready, at least on PC.

I do wish we had more games like Dishonored/DOOM/Quake/Titanfall, because damn does it feel so satisfying to move around the map like a fly on crack, picking off enemies with neat abilities and with style, it just feels great when I'm playing those games. Deus Ex is good, but SE fucked up the last game and made it all hub based and somewhat slower than the previous 2011 game (They probably think the IP is dead or beyond salvation, because we haven't heard zip for some years now). 

I'd love a brand new Quake SP game someday, as I've pretty much given up on PVP based games these days (it's always cheese tactics, tryhards and Meta only players I end up going against, which isn't fun and becomes too predictable that no one's playing for fun anymore). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"