By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the-pi-guy said:
pitzy272 said:

Part 2 of thread:  Why has Sony seemingly sent this game out to die? It was very strangely absent from Sony’s recent PS5 showcase, but I was willing to forgive that, since I figured Sony would give the game a big marketing push leading up to launch. But, there’s been ZERO marketing from what I’ve seen. I actually forgot Kena was releasing tomorrow until I saw Kena articles from IGN and VGC, today. This is super disappointing on Sony’s part. What small developer will want to partner with Sony after seeing this severe lack of support?

It's still an indie game. They might not have thrown lots of money at the marketing, but they've been pushing it decently on social media.

https://www.youtube.com/watch?v=yExmnI46srY

https://www.youtube.com/watch?v=V44I1TSFpOc

There were some other indies on their last show, and they overshoot their 40min by a long shot, so they could spare a few minutes for Kena there as well =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."