bdbdbd said: Well, so far what I've seen about Dread, are the problems I had with Other M; auto aim, melee combat. Also, it took roughly 1,5 hours before I ran into anything challenging in Other M, and was quite frankly so bored that I didn't care to try it again after dying the first time. Basically the only problem with Other M's storytelling was, that I could not skip it. If it can be skipped, bad story may not matter, if the gameplay is fine. |
How exactly are you going to know all this with out playing Dread which tbh looks nothing like OM in anyway I'm one of the few who doesn't mind OM despite it's flaws but the two games are worlds apart in approach from what's been shown, OM didn't even have melee combat either it had the dodge mechanic. A lot of the flaws in OM tend to be non mechanical designs like not letting you use abilities because someone says so or the where's wally segments.