heavenmercenary01 said:
Let's clarify things here: 1- That's your opinion and it needs to be respected for sure and personally i can hear your concerns since the environments made me worry at first and felt fade and lacking lightings , but then i understood that artistically that's their choice going for Matte colours and stress enemies with lights (might be a good or a bad choice though). 2- The thing that probably made you think that it started development as a 3DS game is maybe the choice of the engine. Apparently they chose to build the game on the same engine as samus returns which was on 3DS this is why we see some similarities and not a groundbreaking upgrade. But clearly, this game was never meant to be on 3DS since they started developping it after the release of samus returns. The latter launchig quiet late in 3DS's life cycle, it logically couldn't be plausible that they've planned a 3DS launch when starting the development of Dread. So we can go on and say that it has been built from scratch for the switch. 3- No first party game is looking worse than pokémon SW/SH. No first party game will ever look worse than SW/SH, and Dread is far (really far) from being a graphical deception. 4- I'd like to finish by saying that we're focusing on a passible detail that won't turn people from enjoying the game. You'll get used to graphics in a matter of minutes. you can embrace the artistic direction in minutes also. There are no technical issues , no clipping and no framerate drops with smooth gameplay that's what really matters actually. Gameplay has always been the core of every game over there, and they clearly tryied to do a great job with that. 5- Tastes can't be discussed, if graphics are redhibitoire to you and you see that this game's graphics are lame, then it can't be argued. |
Great post.