MikeB said:
The 360 is more powerful, it can have far more action onscreen, add many more graphics effects, etc. Having more onscreen however does mean more texture data has to be fed as well, also high quality textures on the XBox take up about just as much disc space as it does on the 360. You can workaround this by reusing assets throughout the game (less graphics varierty), there are also some procedural methods (which usually take a lot of coding efforts usually with worse results compared to artist design) especially the Cell processor on the PS3 is very powerful for. |
As a person who has finished Lost Odyssey, there is no last gen game that comes halfway close in visuals. heres some videos.
Everyone has to watch this one. It's pure genius. Just goes to show that cutscenes in JRPG's can be done well with good voice actors. Not the usual drviel and missed timed cutscenes like FF. It's funny watch.