Halo 4 will forever be one of the most overrated campaigns in Halo in my opinion. The level design was super bland (the most narrow Halo campaign of the first 6 mainline titles, with its only competition maybe being Halo 2, which itself had some pretty damn open levels), the "press the button to do the thing" got old in the second level and then just went on from there. Cortana's rampancy was super over the top, it's the kind of writing that people only think is good because it's dramatic relative to standard video games, not because it's exceptional in its own right. It got cringy at points. And the other characters being both annoying and underwritten - I mean everyone knows about that now but it's worth mentioning again.
Honestly looking back at it, I think the biggest damnation about Halo 4 is that it was the Halo game that kind of tried to deliver on every Halo fans' wet dreams as far as set pieces go, yet aside from the general concept of them being pretty cool I can't seem to remember them being all that interesting. Flying the pelican? Cool idea. Boarding a Phantom? Cool idea. Using a successor to The Elephant in campaign? Cool idea. Adding a mission that's basically a successor to The Sabre stuff in Halo: Reach? Cool idea.
Was any of that actually that fun? Not really.
The most I can say about it is I like the ending dialogue (which everyone likes anyways) and the intro movie (which has almost nothing to do with the game and really just sets up Halo 5) is cool. Actually, the first level is pretty great, and there's parts of the second level I like. But overall it's very mediocre.







