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davygee said:
NJ5 said:
davygee said:
Sorry, but Ninja Gaiden 2 on the 360 runs natively at a resolution of 1120x585 (check the link), whereas Uncharted runs at 1280x720, which means that Uncharted has 40% more pixels on screen at the one time than Ninja Gaiden 2.

Welcome to 15 posts ago in the discussion...

When doing technical comparisons, you can't divorce resolution from frame-rate. A 1080p slide-show also has more pixels on the screen than any of the games we mentioned, but it's meaningless as far as technical capability is concerned.

A fair measure to compare is pixels per second:

Uncharted - 30 fps @ 1280x720 = 27.6 million pixels per second.

NG2 - 60 fps @ 1120x585 = 39.3 million pixels per second.

Because of this, I realize that the Uncharted vs NG2 comparison is not the best, but I pointed that out as soon as I started talking about NG2/Uncharted.

 

Well why is Ninja Gaiden Sigma rendered at a higher resolution compared to Ninja Gaiden 2 although both run at 60fps and both look very similar. Actually, in some cases NGS looks better maybe down to the higher resolution.

Also, NG2 came out a year after NGS did on the PS3!?



NGS looks better than NG2? You gotta be kidding me... NG2 has better art, more detailed environments, many more enemies on screen simultaneously, non-disappearing blood and corpses. On Ninja Gaiden Xbox the framerate dropped to 30 fps during Ninpo (with all the fire effects on the screen), but I don't know if that's the case in Sigma. I also don't know if Ninja Gaiden Sigma has anti-aliasing.

Not to mention the better AI which also has its performance hit (especially with more simultaneous enemies) and might well be one of the reasons why the resolution was downgraded.

Ninja Gaiden Sigma is a pretty game, and a very good port at least as far as graphics are concerned, but it's still a last-gen game by many standards.

 



My Mario Kart Wii friend code: 2707-1866-0957