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AsGryffynn said:
Captain_Yuri said:

Isn't that what they are doing now?

Flat fee, not cut of sales. Unless Steam started doing the whole "host your game, pay monthly and we get 0 option". 

Well since not every game is equal, that would have to be quite variable. Like there is no way to know whether or not a certain game will be very successful or be a flop. And if a game is a flop and Steam has a high hosting fee, then that could be worse for the devs compared to the 30% cut. Or if a game is super successful and Steam has a low hosting fee, that would be worse for Valve as they still need to ensure the game gets digitally delivered to the paying customer with all it's features.

Most major hosting sites like Azure/AWS have a variable fee depending on the load of the application. So if the application requires more resources because it suddenly became popular, Azure/AWS will increase it's fees while giving the developer access to more resources so that it doesn't get overwhelmed. Of course, there is a fixed option where if the application requires more resources, Azure/AWS won't give it to them but that doesn't work for games as it would kill it's popularity.



                  

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