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What you are describing is basically DDA(Dynamic Difficult Assitance) RE4 has it https://www.youtube.com/watch?v=zFv6KAdQ5SE

But it kind of done by plenty of games already. Crash 2 (and later games) had it aswell. Game devs don't tell us that they do it and us gamers don't notice it.

We probably all had experienced a game that had a hard part/chapter/level and you then notice an health kit/ammo box/checkpoint or even an enemy that isn't their like the last time. We all probably just thought it was our imagination/bad memory etc.