| EnricoPallazzo said: You know sometimes it's difficult for me to agree with "today's games have less content". It depends on the game. Single player adventure games have been 12-15 hours adventures for a very long time. RPG's still have mostly the same length (around 40 hours). FPS games still clocks around 6-10 hours. Assassins creed games actually got bigger. Racing games have been the same or with more content. Take a look on how much content you would have in a sonic game for genesis, a Mario game for SNES, Zelda, Halo, Final Fantasy (excluding XV), Persona, Uncharted, Far Cry, Fifa (the offline portion). It seems to me it's one of those things where we think we have less content, but actually it's the same or more, especially when compared to SNES or PS1 eras. Of course we have the cash grab/microtransactions monsters but it seems to me they are mostly for online games. |
True, but the problem is with most modern AAA games. Their so called content is just a repetition of the same thing over and over again just for the sake of saying - we have 40 hours of content in our game. Not to mention that they usually have ton of DLCs and in-app purchases attached to them. And I'm not even talking about the game quality. Back in the past when you paid 60$, you knew that the game is most likely polished to the point that it won't have some game breaking bugs. These days, it is not guaranteed and almost every game has a day one patch and continues development even after launch. 60$ early access, so to say.








