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Normal/standard/default, because I figure that's what a game's difficulty is meant to be from the designers perspective.

The big exception though is city builders/construction management games like SimCity, Anno and Rollercoaster Tycoon. I always set all the different settings in those to as easy as possible because I want them to be as sandbox-y as possible. In those games, I don't care about the scenarios, managing scripted disasters or even money or whatever; I just want to make pretty things.