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Normal. I assume the devs will respect my choice and give me a good experience on normal difficulty.

Most higher difficulties don't often change up the game and only add meaningless stats.

If the difficulties actually do change the strategy or add different types of enemies/items or whatever I will raise it.

For example Legendary Difficulty for Halo 2 added more enemies, and sometimes those enemies would be of the stronger type like white/gold armored elites instead of normal. You could still one shot the snipers with a sniper, but now they can one shot you. The little gruntlings are still pathetic, but are much more dangerous when combined with other enemies.

Other games would simply make the grunts/ snipers become bullet sponges and add difficulty in a frustrating way.