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So many replies, so little time...

@MikeB

The more impressive multi-platform games are about on par.

The reason why sometimes the PS3 version is worse is due to being different in various ways and companies resorting to cheap quick & dirty ports.

Oh, so you are saying that when they spend equal time to create a game on both systems X360 game will be better? They need more time to get the PS3 game even par with X360-version. = (takes more money, less profitable)

Let me give you an example, the PS3 has 6 very fast SPEs for games to take advantage of (in addition to the PPE and OS workload is offloaded onto a 7th SPE). They are different compared to the PPE or Xenon core, even more legacy bagage and non-crucial features are left out but have extremely fast local memory...

Let me tell you that I know how to make a program for heterogenenous platforms as well as I know how to do it on homogenous ones. Also I know what PS3 can do and what it cannot do. Hopefully you know what kind of process branch predicting is really, because I really doubt it. All I say is that you can't predict all branches on limited hardware in complex programs.

The 8 processor PS3 Cell is much more powerful than the triple core Xenon...

Well, you are partly true. One way they are(FLOPS), but other way they really aren't(IPS). (Well, 'you', not sure what is copy&paste and what is not.)

...while of course still acknowledging the Cell's immense potential.

Lots of potential and not so much to show. Makes me wonder...

 

@NJ5

Welcome to the reality of multi-core. Unlike with single-core, it's very hard/impossible to attain peak power usage when you're doing multi-core (for any complex application with lots of different serial workloads to process).

Can they use more later? Sure... Will there still be plenty of untapped CPU time? Most likely, yes.

If I remember correctly one cannot use even theoretically 100% of processing power on heterogeneous platform in complex programs(It was something like 80%).

 

@MikeB

Near peak performance is far harder/impossible to reach with other kinds of multi-core CPUs due to various design bottlenecks, the Cell has been designed specifcally to tackle such problems, the SPEs can produce results far more independtly and thus are able to yield superior efficiency like demonstrated by scientists in various test settings. The key is to write the game engine as asynchronous as possible to harvest the most potential.

Can you use nothing but 'superior', 'unmatched' and 'powerful' when you talk about PS3? Sorry, but in games you can't get even near to 100% with CELL. :)

 

@Loud_Hot_White_Box

In my opinion, the small difference in GPUs doesn't counterbalance the better physics and AI capabilities, mandatory hard drive, and storage capacity of PS3.  Granted, it takes some effort to bring those first two differences out.  I usually buy console exclusives, though, and that's part of it.

Lets see, are you talking about CELL or XENON? Anyway, X360 has better GPU and also AI runs much better on it because it can run two times more instructions per second, but you are right about physics and storage capacity.

 

@obieslut

Nope it has been said by many relaible sources that the games runs at a constant 30FPS with spikes up to 60

So... Shall we see those reliable sources or are you keeping them by yourself and telling us only the results? And no ps3fanboy.com isn't realiable source.

 

@Rock_on_2008

We only compare consoles it is fairer playing field. PC is not a console. Comparing a $2000+ Gaming PC with a $400-500 console is not a fair comparison. PC's can be upgraded whereas the PS3 is stuck with the same specs for its lifetime.

You are so full of, uhm... Well, you know. Even $400 PC can beat the most powerful machine on the earth aka PS3. I wonder who is so stupid that he/she would buy a regular gaming PC for $2000.

Check this out:

http://www.youtube.com/watch?v=bpO4FwTpR3Q

 

@MikeB

I hope you really did read my posts and really understanded those, because I begin to doubt that you really didn't.