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curl-6 said:
Alby_da_Wolf said:

Once devs start considering 16GB the norm, they also start making less efforts to fit games in lower RAM size. Sure, scaling down graphics you save a lot of memory, and initially 10GB won't be a problem, actually for cross-gen games that must run on old gen too, with its 8GB, they will never be a problem, but they could become later for current gen-only games and even worse for current and next gen cross-gen games. 12GB is 50% larger than last gen RAM, but 10GB is just 25% larger. With better CPU and GPU even just those additional 2GB can make us feel the generation leap at the beginning of this gen, and graphics scalability will keep problems away from graphics on top end models too until the end of this gen life, but later it could arrive the moment when having to run in the base model's 10GB will force to underuse the CPU, as CPU usage scales down much less downscaling graphics, particularly levels size and its logic, not graphic detail, so game world management related to it, and gameplay don't scale down at all, neither do physics, except particle systems, that are managed by the GPU, anyway, as the CPU isn't parallel enough to do it efficiently and fast.
Anyhow, large game worlds with lots of details not limited to graphics, but also regarding items interactivity, will eventually become the worst enemy of systems with smaller main RAM, and most probably only exclusives will manage to keep the problem away for the whole gen.

This isn't the first gen where consoles had different amounts of RAM, or just significantly different specs in general.

In the 6th gen Xbox had 64MB while Gamecube had 40MB and PS2 just 32MB. 

In the second half of the 8th gen games had to scale all the way from Xbox One X and PS4 Pro down to the base Xbox One.

What you say is true, but this gen there is one thing that changed: until 8th gen even base models had a huge RAM size increase compared to previous gen.
But this gen full specced models offer a big, not huge increase, and XS base model offers an increase quite small, smaller than the typical mid-life RAM upgrade anyone would do to their PC. And PC-console multiplats are more than in the past, and since PC gaming dropped DOS, with PC development comes the developers attitude to put less work than in the past on RAM usage optimisation.



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