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Conina said:
JEMC said:

Besides, you can already experience it with Teardown, so you know it's coming.

Or with the Novalogic games, starting with Comanche (1992)

He meant fully voxel world, where pretty much everything can be destroyed - I don't believe Teardown is the the first to do it, but it probably has the smallest voxels to date - cause eventually it boils down to that, how small can they be to go toe to toe with details of current polygon words. Personally, I wouldn't mind several years of blocky visuals, if we're to see drastic changes in how some of the games are designed, which fully destructable/interactive worlds would bring.