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JEMC said:
HoloDust said:

Voxels...voxels everywhere...:P

Man! We "just" moved to RT, give them (and us) some time to adjust to the novelty .

Though I was kidding (for now), the thing is, voxels and RT go hand in hand perfectly, much better than polygons and RT.

I always come back to that Tim Sweeney (EPIC) Gamasutra interview from 7-8 years ago in which he said they would need around 25-30TFLOPS for fully voxel worlds...we're almost there...