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DF Direct Weekly #21: Unreal Engine 5 Coalition Demo, Intel CPU + Graphics GDC 2021

So the Coalition switched to UE5 and they had a few things to say about it which are interesting as this will affect a lot of games being made by UE5 including on PC. So DF goes over some of the key points and I noted a few of them here:

- 1080p TSR UE5 > 1440p TAA Upscaling UE4
- Their Demo runs at minimum 1080p to 1440p at average of 46FPS on the Series X
- UE5's bigger features are architected around 30fps
- Still early access so it could get better
- UE5 is still highly customizable
- Expect 30fps games initially for games that use the big features of UE5

There was also a segment regarding developing for Intel GPUs/CPUs of the future:

- Full Direct X 12 Ultimate support
- Hardware Ray Tracing: Intel Recommends to use DXR 1.0 for upcoming Intel GPUs and not DXR 1.1 while AMD recommends DXR 1.1 for RDNA 2. DXR 1.1 apparently has certain limitations that DXR 1.0 doesn't have.
- Using Texture Space Shading with Sampler Feedback Streaming and Direct Storage can have 23% workload benefit
- Their hardware Sampler Feedback implementation was 3.1x faster than their software version
- For Intel CPUs, Intel is recommending for devs to change the way they think:



To me, it sounds like there's going to be some janky situations with Alder Lake S. Especially on it's early days with big.LITTLE.

Last edited by Jizz_Beard_thePirate - on 28 July 2021

                  

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